Professor Steven Bachelder

School of Game Design, Technology and Learning Processes University of Gotland, Sweden,

A story that is you.
Let all the rooms be judged as the first, the middle and the last room of the story that is you

Research; Architecture beyond utility, as level design in video games,
as narrative, as the morphology of meaning.
related clips
Vilmos Katona & Zorán Vukoszávlyev
The Sacred Well
change, experience, process, craftsmanship, intuition
Rex Yauger Williams
BASE: being... Becoming... BEYOND...
experience, judgement, commitment, process, change
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